"LightMappedGeneric"
{
	"$basetexture"	"NF/Props/nf_barrel01"
	"$bumpmap" "NF/Props/nf_barrel01_normal"

	"$envmap" "env_cubemap"
	"$envmaptint" "[ 0.5 0.5 0.5 ]"
	"$envmapsaturation" 0.5
	"$normalmapalphaenvmapmask" 1

	"%keywords" "empires"
	"$surfaceprop" "metal"
}